[core] *Tile ↔ *TileData
Tile is now the main base class; RasterTile, VectorTile, etc are its subclasses. GeometryTileData and its subclasses form the piece that's passed to the worker.
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61
test/tile/geometry_tile_data.cpp
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61
test/tile/geometry_tile_data.cpp
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#include <mbgl/test/util.hpp>
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#include <mbgl/tile/geometry_tile_data.hpp>
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using namespace mbgl;
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TEST(GeometryTileData, classifyRings1) {
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std::vector<GeometryCollection> polygons = classifyRings({
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{ {0, 0}, {0, 40}, {40, 40}, {40, 0}, {0, 0} }
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});
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// output: 1 polygon
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ASSERT_EQ(polygons.size(), 1u);
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// output: polygon 1 has 1 exterior
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ASSERT_EQ(polygons[0].size(), 1u);
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}
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TEST(GeometryTileData, classifyRings2) {
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std::vector<GeometryCollection> polygons = classifyRings({
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{ {0, 0}, {0, 40}, {40, 40}, {40, 0}, {0, 0} },
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{ {10, 10}, {20, 10}, {20, 20}, {10, 10} }
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});
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// output: 1 polygon
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ASSERT_EQ(polygons.size(), 1u);
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// output: polygon 1 has 1 exterior, 1 interior
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ASSERT_EQ(polygons[0].size(), 2u);
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}
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TEST(GeometryTileData, limitHoles1) {
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GeometryCollection polygon = {
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{ {0, 0}, {0, 40}, {40, 40}, {40, 0}, {0, 0} },
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{ {30, 30}, {32, 30}, {32, 32}, {30, 30} },
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{ {10, 10}, {20, 10}, {20, 20}, {10, 10} }
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};
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limitHoles(polygon, 1);
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// output: polygon 1 has 1 exterior, 1 interior
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ASSERT_EQ(polygon.size(), 2u);
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// ensure we've kept the right rings (ones with largest areas)
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ASSERT_EQ(polygon[0][0].x, 0);
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ASSERT_EQ(polygon[1][0].x, 10);
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}
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TEST(GeometryTileData, limitHoles2) {
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GeometryCollection polygon = {
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{ {0, 0}, {0, 40}, {40, 40}, {40, 0}, {0, 0} },
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{ {10, 10}, {20, 10}, {20, 20}, {10, 10} },
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{ {30, 30}, {32, 30}, {32, 32}, {30, 30} }
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};
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limitHoles(polygon, 1);
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// output: polygon 1 has 1 exterior, 1 interior
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ASSERT_EQ(polygon.size(), 2u);
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// ensure we've kept the right rings (ones with largest areas)
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ASSERT_EQ(polygon[0][0].x, 0);
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ASSERT_EQ(polygon[1][0].x, 10);
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}
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