[core] *Tile ↔ *TileData
Tile is now the main base class; RasterTile, VectorTile, etc are its subclasses. GeometryTileData and its subclasses form the piece that's passed to the worker.
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@@ -1,7 +1,7 @@
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#include <mbgl/renderer/painter.hpp>
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#include <mbgl/renderer/debug_bucket.hpp>
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#include <mbgl/renderer/render_tile.hpp>
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#include <mbgl/tile/tile_data.hpp>
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#include <mbgl/tile/tile.hpp>
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#include <mbgl/shader/plain_shader.hpp>
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#include <mbgl/util/string.hpp>
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#include <mbgl/gl/debugging.hpp>
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@@ -16,7 +16,7 @@ void Painter::renderTileDebug(const RenderTile& tile) {
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if (frame.debugOptions != MapDebugOptions::NoDebug) {
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setClipping(tile.clip);
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if (frame.debugOptions & (MapDebugOptions::Timestamps | MapDebugOptions::ParseStatus)) {
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renderDebugText(tile.data, tile.matrix);
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renderDebugText(tile.tile, tile.matrix);
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}
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if (frame.debugOptions & MapDebugOptions::TileBorders) {
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renderDebugFrame(tile.matrix);
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@@ -24,19 +24,19 @@ void Painter::renderTileDebug(const RenderTile& tile) {
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}
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}
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void Painter::renderDebugText(TileData& tileData, const mat4 &matrix) {
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void Painter::renderDebugText(Tile& tile, const mat4 &matrix) {
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MBGL_DEBUG_GROUP("debug text");
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config.depthTest = GL_FALSE;
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if (!tileData.debugBucket || tileData.debugBucket->renderable != tileData.isRenderable() ||
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tileData.debugBucket->complete != tileData.isComplete() ||
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!(tileData.debugBucket->modified == tileData.modified) ||
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!(tileData.debugBucket->expires == tileData.expires) ||
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tileData.debugBucket->debugMode != frame.debugOptions) {
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tileData.debugBucket = std::make_unique<DebugBucket>(
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tileData.id, tileData.isRenderable(), tileData.isComplete(), tileData.modified,
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tileData.expires, frame.debugOptions);
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if (!tile.debugBucket || tile.debugBucket->renderable != tile.isRenderable() ||
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tile.debugBucket->complete != tile.isComplete() ||
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!(tile.debugBucket->modified == tile.modified) ||
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!(tile.debugBucket->expires == tile.expires) ||
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tile.debugBucket->debugMode != frame.debugOptions) {
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tile.debugBucket = std::make_unique<DebugBucket>(
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tile.id, tile.isRenderable(), tile.isComplete(), tile.modified,
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tile.expires, frame.debugOptions);
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}
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config.program = plainShader->getID();
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@@ -45,18 +45,18 @@ void Painter::renderDebugText(TileData& tileData, const mat4 &matrix) {
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// Draw white outline
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plainShader->u_color = {{ 1.0f, 1.0f, 1.0f, 1.0f }};
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config.lineWidth = 4.0f * frame.pixelRatio;
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tileData.debugBucket->drawLines(*plainShader, store);
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tile.debugBucket->drawLines(*plainShader, store);
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#ifndef GL_ES_VERSION_2_0
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// Draw line "end caps"
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MBGL_CHECK_ERROR(glPointSize(2));
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tileData.debugBucket->drawPoints(*plainShader, store);
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tile.debugBucket->drawPoints(*plainShader, store);
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#endif
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// Draw black text.
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plainShader->u_color = {{ 0.0f, 0.0f, 0.0f, 1.0f }};
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config.lineWidth = 2.0f * frame.pixelRatio;
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tileData.debugBucket->drawLines(*plainShader, store);
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tile.debugBucket->drawLines(*plainShader, store);
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config.depthFunc.reset();
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config.depthTest = GL_TRUE;
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