Avoid redundant bindings/states based on Metal profiler feedback. (#2006)
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@@ -147,7 +147,7 @@ void BufferResource::update(const void* newData, std::size_t updateSize, std::si
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bool BufferResource::needReBind(VersionType version_) const noexcept {
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// If we're using a raw buffer, an update means we have to re-bind.
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// For a MTLBuffer, the binding can be left alone.
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return (!buffer || version != version_);
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return (version != version_);
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}
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void BufferResource::bindVertex(const MTLRenderCommandEncoderPtr& encoder,
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