[core] Eliminate Bucket::render

This commit is contained in:
John Firebaugh
2017-07-18 09:45:04 -07:00
parent 4954da23e7
commit 5c24636c26
31 changed files with 112 additions and 105 deletions

View File

@@ -9,7 +9,6 @@
#include <mbgl/renderer/layers/render_symbol_layer.hpp>
#include <mbgl/style/types.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/tile/tile.hpp>
namespace mbgl {
@@ -68,14 +67,5 @@ void RenderLayer::setRenderTiles(std::vector<std::reference_wrapper<RenderTile>>
renderTiles = std::move(tiles);
}
void RenderLayer::render(Painter& painter, PaintParameters& parameters, RenderSource*) {
for (auto& tileRef : renderTiles) {
auto& tile = tileRef.get();
auto bucket = tile.tile.getBucket(*baseImpl);
bucket->render(painter, parameters, *this, tile);
}
}
} //namespace mbgl