fix compile on ios

This commit is contained in:
Konstantin Käfer
2014-05-22 12:28:19 +02:00
parent bb2cda34a7
commit 5bf52bfcd7
3 changed files with 30 additions and 21 deletions

View File

@@ -39,7 +39,7 @@ void Painter::drawClippingMasks(const Sources &sources) {
void Painter::drawClippingMask(const mat4& matrix, const ClipID &clip) {
plainShader->setMatrix(matrix);
GLint id = clip.mask.to_ulong();
GLint id = static_cast<GLint>(clip.mask.to_ulong());
GLuint mask = clipMask[clip.length];
glStencilFunc(GL_ALWAYS, id, mask);