[core] Improved label pitch-scaling: approximate collision box shapes based on tile distance from camera.

This commit is contained in:
Chris Loer
2017-05-15 14:17:06 -07:00
committed by Ansis Brammanis
parent e364f24570
commit 59df3a90f4
11 changed files with 81 additions and 24 deletions

View File

@@ -2,6 +2,7 @@
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/map/transform_state.hpp>
#include <mbgl/style/layers/symbol_layer_impl.hpp>
#include <mbgl/tile/tile.hpp>
#include <mbgl/util/enum.hpp>
#include <mbgl/math/clamp.hpp>
@@ -57,6 +58,7 @@ Values makeValues(const bool isText,
uniforms::u_texture::Value{ 0 },
uniforms::u_fadetexture::Value{ 1 },
uniforms::u_is_text::Value{ isText },
uniforms::u_collision_y_stretch::Value{ tile.tile.yStretch() },
std::forward<Args>(args)...
};
}