[core] Move Sprite parsing to thread pool
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@@ -26,7 +26,7 @@ public:
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util::RunLoop loop;
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ThreadPool threadPool { 1 };
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AnnotationManager annotationManager { 1.0 };
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style::Style style { fileSource, 1.0 };
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style::Style style { threadPool, fileSource, 1.0 };
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Tileset tileset { { "https://example.com" }, { 0, 22 }, "none" };
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style::UpdateParameters updateParameters {
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