core: do not use JSON serialization for layer grouping key (#4075)
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@@ -8,6 +8,7 @@ add_library(
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${PROJECT_SOURCE_DIR}/benchmark/parse/filter.benchmark.cpp
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${PROJECT_SOURCE_DIR}/benchmark/parse/tile_mask.benchmark.cpp
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${PROJECT_SOURCE_DIR}/benchmark/parse/vector_tile.benchmark.cpp
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${PROJECT_SOURCE_DIR}/benchmark/renderer/group_layers.benchmark.cpp
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${PROJECT_SOURCE_DIR}/benchmark/src/mbgl/benchmark/benchmark.cpp
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${PROJECT_SOURCE_DIR}/benchmark/storage/offline_database.benchmark.cpp
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${PROJECT_SOURCE_DIR}/benchmark/util/tilecover.benchmark.cpp
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1
benchmark/fixtures/renderer/liberty.json
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1
benchmark/fixtures/renderer/liberty.json
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File diff suppressed because one or more lines are too long
191
benchmark/renderer/group_layers.benchmark.cpp
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191
benchmark/renderer/group_layers.benchmark.cpp
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@@ -0,0 +1,191 @@
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#include <benchmark/benchmark.h>
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// Core function to benchmark
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#include <mbgl/renderer/group_by_layout.hpp>
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// For mock layer properties
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#include <mbgl/style/layer_properties.hpp>
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#include <mbgl/style/layers/fill_layer_impl.hpp>
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#include <mbgl/style/layers/fill_layer_properties.hpp>
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#include <mbgl/style/layers/line_layer_impl.hpp>
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#include <mbgl/style/layers/line_layer_properties.hpp>
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#include <mbgl/style/layers/symbol_layer_impl.hpp>
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#include <mbgl/style/layers/symbol_layer_properties.hpp>
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#include <mbgl/style/layers/circle_layer_impl.hpp>
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#include <mbgl/style/layers/circle_layer_properties.hpp>
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#include <mbgl/util/immutable.hpp>
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// For real style loading
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#include <mbgl/style/style_impl.hpp>
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#include <mbgl/storage/file_source.hpp>
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#include <mbgl/util/io.hpp>
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#include <mbgl/util/run_loop.hpp>
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#include <mbgl/layermanager/layer_manager.hpp>
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#include <mbgl/renderer/render_layer.hpp>
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#include <mbgl/util/thread_pool.hpp>
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using namespace mbgl;
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using namespace mbgl::style;
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// Minimal FileSource stub for benchmark (doesn't actually fetch resources)
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class StubFileSource : public FileSource {
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public:
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std::unique_ptr<AsyncRequest> request(const Resource&, Callback) override { return nullptr; }
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bool canRequest(const Resource&) const override { return false; }
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void setResourceOptions(ResourceOptions) override {}
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ResourceOptions getResourceOptions() override { return ResourceOptions(); }
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void setClientOptions(ClientOptions) override {}
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ClientOptions getClientOptions() override { return ClientOptions(); }
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};
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/**
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* Helper function to create mock layer properties for benchmarking.
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* Creates a diverse set of layers with varied properties to simulate
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* realistic grouping scenarios.
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*/
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static std::vector<Immutable<LayerProperties>> createMockLayerProperties(size_t count) {
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std::vector<Immutable<LayerProperties>> layers;
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layers.reserve(count);
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for (size_t i = 0; i < count; ++i) {
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std::string layerId = "layer-" + std::to_string(i);
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// Vary source IDs to create natural grouping (10 different sources)
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std::string sourceId = "source-" + std::to_string(i % 10);
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// Rotate through different layer types
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if (i % 4 == 0) {
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// Fill layers
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auto impl = makeMutable<FillLayer::Impl>(layerId, sourceId);
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impl->minZoom = (i % 2 == 0) ? 0.0f : 5.0f;
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impl->maxZoom = (i % 3 == 0) ? 20.0f : 22.0f;
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layers.push_back(makeMutable<FillLayerProperties>(std::move(impl)));
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} else if (i % 4 == 1) {
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// Line layers
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auto impl = makeMutable<LineLayer::Impl>(layerId, sourceId);
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impl->minZoom = (i % 2 == 0) ? 0.0f : 5.0f;
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impl->maxZoom = (i % 3 == 0) ? 20.0f : 22.0f;
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layers.push_back(makeMutable<LineLayerProperties>(std::move(impl)));
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} else if (i % 4 == 2) {
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// Symbol layers
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auto impl = makeMutable<SymbolLayer::Impl>(layerId, sourceId);
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impl->minZoom = (i % 2 == 0) ? 0.0f : 5.0f;
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impl->maxZoom = (i % 3 == 0) ? 20.0f : 22.0f;
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layers.push_back(makeMutable<SymbolLayerProperties>(std::move(impl)));
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} else {
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// Circle layers
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auto impl = makeMutable<CircleLayer::Impl>(layerId, sourceId);
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impl->minZoom = (i % 2 == 0) ? 0.0f : 5.0f;
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impl->maxZoom = (i % 3 == 0) ? 20.0f : 22.0f;
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layers.push_back(makeMutable<CircleLayerProperties>(std::move(impl)));
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}
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}
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return layers;
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}
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/**
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* Helper function to load a real style and extract LayerProperties.
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* This uses the actual style parsing infrastructure to create realistic
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* benchmark data from a production style JSON.
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*/
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static std::vector<Immutable<LayerProperties>> loadStyleLayerProperties(const std::string& stylePath) {
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// Load JSON
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std::string styleJSON = util::read_file(stylePath);
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// Create style infrastructure (minimal setup for parsing)
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util::RunLoop loop;
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auto fileSource = std::make_shared<StubFileSource>();
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auto threadPool = std::make_shared<ThreadPool>();
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TaggedScheduler scheduler{threadPool, util::SimpleIdentity{}};
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Style::Impl style{fileSource, 1.0f, scheduler};
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// Parse style
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style.loadJSON(styleJSON);
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// Get layer implementations from parsed style
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auto layerImpls = style.getLayerImpls();
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// Create LayerProperties from each layer implementation
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std::vector<Immutable<LayerProperties>> layerProperties;
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layerProperties.reserve(layerImpls->size());
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for (const auto& impl : *layerImpls) {
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// Use LayerManager to create the appropriate RenderLayer type
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// which will initialize LayerProperties from the impl
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auto renderLayer = LayerManager::get()->createRenderLayer(impl);
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if (renderLayer) {
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layerProperties.push_back(renderLayer->evaluatedProperties);
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}
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}
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return layerProperties;
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}
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//
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// Mock-based benchmarks: Test with controlled synthetic data
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//
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static void GroupLayers_Mock_SmallDataset(benchmark::State& state) {
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auto layers = createMockLayerProperties(10);
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while (state.KeepRunning()) {
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auto result = groupLayers(layers);
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benchmark::DoNotOptimize(result);
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}
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state.SetLabel("10 layers");
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}
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static void GroupLayers_Mock_MediumDataset(benchmark::State& state) {
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auto layers = createMockLayerProperties(50);
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while (state.KeepRunning()) {
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auto result = groupLayers(layers);
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benchmark::DoNotOptimize(result);
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}
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state.SetLabel("50 layers");
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}
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static void GroupLayers_Mock_LargeDataset(benchmark::State& state) {
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auto layers = createMockLayerProperties(150);
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while (state.KeepRunning()) {
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auto result = groupLayers(layers);
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benchmark::DoNotOptimize(result);
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}
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state.SetLabel("150 layers");
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}
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//
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// Real style benchmark: Test with production data
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//
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class RealStyleBenchmark : public benchmark::Fixture {
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public:
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void SetUp(const ::benchmark::State&) override {
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// Load style once during setup to avoid measuring parsing time
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layers = loadStyleLayerProperties("benchmark/fixtures/renderer/liberty.json");
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}
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std::vector<Immutable<LayerProperties>> layers;
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};
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BENCHMARK_F(RealStyleBenchmark, GroupLayers_RealStyle_Liberty)(benchmark::State& state) {
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while (state.KeepRunning()) {
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auto result = groupLayers(layers);
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benchmark::DoNotOptimize(result);
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}
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state.SetLabel(std::to_string(layers.size()) + " layers (Liberty style)");
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}
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//
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// Register benchmarks
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//
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BENCHMARK(GroupLayers_Mock_SmallDataset);
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BENCHMARK(GroupLayers_Mock_MediumDataset);
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BENCHMARK(GroupLayers_Mock_LargeDataset);
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