From 5781d12ff1aa09c832f85239a18f2db4aa496c04 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Konstantin=20Ka=CC=88fer?= Date: Wed, 6 Aug 2014 12:38:57 +0200 Subject: [PATCH] linearly interpolate rotated icons --- src/renderer/painter_symbol.cpp | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) diff --git a/src/renderer/painter_symbol.cpp b/src/renderer/painter_symbol.cpp index a53c73f76..91ae31d58 100644 --- a/src/renderer/painter_symbol.cpp +++ b/src/renderer/painter_symbol.cpp @@ -169,8 +169,14 @@ void Painter::renderSymbol(SymbolBucket &bucket, std::shared_ptr lay if (bucket.hasIconData()) { mat4 exMatrix; matrix::copy(exMatrix, projMatrix); - if (bucket.properties.icon.rotation_alignment == RotationAlignmentType::Map) { - matrix::rotate_z(exMatrix, exMatrix, map.getState().getAngle()); + + const float angleOffset = + bucket.properties.icon.rotation_alignment == RotationAlignmentType::Map + ? map.getState().getAngle() + : 0; + + if (angleOffset) { + matrix::rotate_z(exMatrix, exMatrix, angleOffset); } // If layerStyle.size > bucket.info.fontSize then labels may collide @@ -183,7 +189,7 @@ void Painter::renderSymbol(SymbolBucket &bucket, std::shared_ptr lay iconShader->setExtrudeMatrix(exMatrix); SpriteAtlas &spriteAtlas = *map.getSpriteAtlas(); - spriteAtlas.bind(map.getState().isChanging()); + spriteAtlas.bind(map.getState().isChanging() || angleOffset != 0 || fontScale != 1); iconShader->setTextureSize( {{static_cast(spriteAtlas.getTextureWidth()), static_cast(spriteAtlas.getTextureHeight())}});