[core] Improve performance for query rendered features
- query rendered symbols only from layers that support it - remove unnecessary iterations over vectors
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@@ -46,7 +46,7 @@ void RenderAnnotationSource::update(Immutable<style::Source::Impl> baseImpl_,
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std::unordered_map<std::string, std::vector<Feature>>
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RenderAnnotationSource::queryRenderedFeatures(const ScreenLineString& geometry,
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const TransformState& transformState,
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const std::vector<const RenderLayer*>& layers,
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const std::unordered_map<std::string, const RenderLayer*>& layers,
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const RenderedQueryOptions& options,
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const mat4& projMatrix) const {
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return tilePyramid.queryRenderedFeatures(geometry, transformState, layers, options, projMatrix);
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