Fix a bug with buffer reuse. Simplify stencil clearing. (#1763)

Co-authored-by: Bart Louwers <bart@emeel.net>
This commit is contained in:
Tim Sylvester
2023-10-17 07:18:23 -07:00
committed by GitHub
parent 902b8cace5
commit 565136f509
4 changed files with 49 additions and 34 deletions

View File

@@ -144,6 +144,10 @@ MTLSamplerStatePtr Context::createMetalSamplerState(MTLSamplerDescriptorPtr samp
return NS::TransferPtr(backend.getDevice()->newSamplerState(samplerDescriptor.get()));
}
void Context::performCleanup() {
clipMaskUniformsBufferUsed = false;
}
gfx::UniqueDrawableBuilder Context::createDrawableBuilder(std::string name) {
return std::make_unique<DrawableBuilder>(std::move(name));
}
@@ -311,19 +315,22 @@ bool Context::renderTileClippingMasks(gfx::RenderPass& renderPass,
// Create a buffer for the UBO data.
constexpr auto uboSize = sizeof(shaders::ClipUBO);
const auto bufferSize = tileUBOs.size() * uboSize;
if (!clipMaskUniformsBuffer || clipMaskUniformsBuffer.getSizeInBytes() < bufferSize) {
clipMaskUniformsBuffer = createBuffer(tileUBOs.data(), bufferSize, gfx::BufferUsageType::StaticDraw);
if (!clipMaskUniformsBuffer) {
BufferResource tempBuffer;
auto& uboBuffer = clipMaskUniformsBufferUsed ? tempBuffer : clipMaskUniformsBuffer;
clipMaskUniformsBufferUsed = true;
if (!uboBuffer || uboBuffer.getSizeInBytes() < bufferSize) {
uboBuffer = createBuffer(tileUBOs.data(), bufferSize, gfx::BufferUsageType::StaticDraw);
if (!uboBuffer) {
return false;
}
} else {
clipMaskUniformsBuffer.update(tileUBOs.data(), bufferSize, /*offset=*/0);
uboBuffer.update(tileUBOs.data(), bufferSize, /*offset=*/0);
}
encoder->setCullMode(MTL::CullModeNone);
encoder->setVertexBuffer(vertexRes.getMetalBuffer().get(), /*offset=*/0, ShaderClass::attributes[0].index);
encoder->setVertexBuffer(
clipMaskUniformsBuffer.getMetalBuffer().get(), /*offset=*/0, ShaderClass::uniforms[0].index);
encoder->setVertexBuffer(uboBuffer.getMetalBuffer().get(), /*offset=*/0, ShaderClass::uniforms[0].index);
encoder->drawIndexedPrimitives(MTL::PrimitiveType::PrimitiveTypeTriangle,
indexCount,
MTL::IndexType::IndexTypeUInt16,