rm rasterize_properties, should be close to working...doesn't work

This commit is contained in:
Lauren Budorick
2014-08-06 17:40:48 -07:00
parent 9e1156d660
commit 560cc112e1
20 changed files with 94 additions and 279 deletions

View File

@@ -1,9 +1,11 @@
#include <mbgl/renderer/painter.hpp>
#include <mbgl/style/style_properties.hpp>
#include <mbgl/renderer/prerendered_texture.hpp>
#include <mbgl/renderer/raster_bucket.hpp>
using namespace mbgl;
void Painter::preparePrerender(PrerenderedTexture &texture) {
void Painter::preparePrerender(RasterBucket &bucket) {
glDisable(GL_DEPTH_TEST);
glDisable(GL_STENCIL_TEST);
@@ -14,19 +16,18 @@ void Painter::preparePrerender(PrerenderedTexture &texture) {
#endif
glClear(GL_COLOR_BUFFER_BIT);
glViewport(0, 0, texture.properties.size, texture.properties.size);
glViewport(0, 0, bucket.properties.size, bucket.properties.size);
}
void Painter::finishPrerender(PrerenderedTexture &/*texture*/) {
void Painter::finishPrerender(RasterBucket &bucket) {
glEnable(GL_DEPTH_TEST);
glEnable(GL_STENCIL_TEST);
glViewport(0, 0, gl_viewport[0], gl_viewport[1]);
}
template <typename Properties>
void Painter::renderPrerenderedTexture(PrerenderedTexture &texture, const Properties &properties) {
const int buffer = texture.properties.buffer * 4096.0f;
void Painter::renderPrerenderedTexture(RasterBucket &bucket) {
const int buffer = bucket.properties.buffer * 4096.0f;
// draw the texture on a quad
useProgram(rasterShader->program);
@@ -39,11 +40,8 @@ void Painter::renderPrerenderedTexture(PrerenderedTexture &texture, const Proper
rasterShader->setImage(0);
rasterShader->setBuffer(buffer);
rasterShader->setOpacity(1);
// rasterShader->setOpacity(properties.opacity); // TODO find a place to pass opacity and change this back
texture.bindTexture();
// rasterShader->setOpacity(bucket.properties.opacity); // TODO find a place to pass opacity and change this back
bucket.texture.bindTexture();
coveringRasterArray.bind(*rasterShader, tileStencilBuffer, BUFFER_OFFSET(0));
glDrawArrays(GL_TRIANGLES, 0, (GLsizei)tileStencilBuffer.index());
}
template void Painter::renderPrerenderedTexture(PrerenderedTexture &, const FillProperties &);
template void Painter::renderPrerenderedTexture(PrerenderedTexture &, const RasterizedProperties &);