fix(core): Update image descriptor sets when removing textures (#4351)
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@@ -111,13 +111,13 @@ public:
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/// @brief Set the collection of textures bound to this drawable
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/// @param textures_ A Textures collection to set
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void setTextures(const Textures& textures_) noexcept { textures = textures_; }
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void setTextures(Textures&& textures_) noexcept { textures = std::move(textures_); }
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virtual void setTextures(const Textures& textures_) noexcept { textures = textures_; }
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virtual void setTextures(Textures&& textures_) noexcept { textures = std::move(textures_); }
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/// @brief Attach the given texture to this drawable at the given internal ID.
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/// @param texture Texture2D instance
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/// @param id Internal ID of the texture.
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void setTexture(gfx::Texture2DPtr texture, size_t id);
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virtual void setTexture(gfx::Texture2DPtr texture, size_t id);
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/// Whether the drawble should be drawn
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bool getEnabled() const { return enabled; }
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@@ -52,6 +52,10 @@ public:
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const SegmentBase* segments,
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std::size_t segmentCount) override;
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void setTextures(const Textures& textures_) noexcept override;
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void setTextures(Textures&& textures_) noexcept override;
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void setTexture(gfx::Texture2DPtr texture, size_t id) override;
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protected:
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void setSharedBuffers(const gfx::VertexAttributeArray&, const gfx::AttributeBindingArray&);
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void buildVulkanInputBindings();
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