core: rename mbgl namespace to mln (#4487)
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@@ -7,8 +7,8 @@
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#include <mbgl/text/quads.hpp>
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#include <mbgl/text/shaping.hpp>
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using namespace mbgl;
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using namespace mbgl::style;
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using namespace mln;
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using namespace mln::style;
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// Atlas padding is not scaled with textureScale, so a 2x glyph quad is 1
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// logical pixel smaller than its 1x equivalent. GL JS-style fractional metrics
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