core: rename mbgl namespace to mln (#4487)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
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@@ -6,7 +6,7 @@
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#include <functional>
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using namespace mbgl;
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using namespace mln;
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class StubRendererBackend : public gl::RendererBackend {
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public:
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@@ -13,7 +13,7 @@
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#include <utility>
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using namespace mbgl;
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using namespace mln;
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TEST(ImageManager, Missing) {
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auto imageManager = ImageManager::create();
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@@ -12,7 +12,7 @@
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#include <utility>
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using namespace mbgl;
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using namespace mln;
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TEST(PatternAtlas, Basic) {
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FixtureLog log;
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@@ -26,7 +26,7 @@
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#include <mbgl/shaders/gl/legacy/clipping_mask_program.hpp>
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#endif
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using namespace mbgl;
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using namespace mln;
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namespace {
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@@ -3,8 +3,8 @@
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#include <mbgl/renderer/style_diff.hpp>
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#include <mbgl/style/layer_impl.hpp>
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using namespace mbgl;
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using namespace mbgl::style;
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using namespace mln;
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using namespace mln::style;
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struct TestLayerImpl : style::Layer::Impl {
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TestLayerImpl(std::string layerID, std::string sourceID)
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@@ -1,8 +1,8 @@
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#include <mbgl/test/util.hpp>
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#include <mbgl/shaders/webgpu/wgsl_preprocessor.hpp>
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using namespace mbgl;
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using namespace mbgl::webgpu::detail;
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using namespace mln;
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using namespace mln::webgpu::detail;
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TEST(ShaderGroupPreprocessor, isDirective_ValidDirectives) {
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EXPECT_TRUE(isDirective("#ifdef FEATURE", "ifdef"));
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