core: rename mbgl namespace to mln (#4487)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
This commit is contained in:
@@ -13,8 +13,8 @@
|
||||
#include <mbgl/util/mat4.hpp>
|
||||
#include <mbgl/util/run_loop.hpp>
|
||||
|
||||
using namespace mbgl;
|
||||
using namespace mbgl::style;
|
||||
using namespace mln;
|
||||
using namespace mln::style;
|
||||
|
||||
TEST(CustomGeometrySource, Grid) {
|
||||
util::RunLoop loop;
|
||||
@@ -28,7 +28,7 @@ TEST(CustomGeometrySource, Grid) {
|
||||
map.jumpTo(CameraOptions().withCenter(LatLng{37.8, -122.5}).withZoom(10.0));
|
||||
|
||||
CustomGeometrySource::Options options;
|
||||
options.fetchTileFunction = [&map](const mbgl::CanonicalTileID& tileID) {
|
||||
options.fetchTileFunction = [&map](const mln::CanonicalTileID& tileID) {
|
||||
double gridSpacing = 0.1;
|
||||
FeatureCollection features;
|
||||
const LatLngBounds bounds(tileID);
|
||||
|
||||
Reference in New Issue
Block a user