core: rename mbgl namespace to mln (#4487)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
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@@ -169,7 +169,7 @@ public class MapLibreConstants {
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public static final double MINIMUM_DIRECTION = 0;
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/**
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* The current default vertical field of view (matches mbgl::util::DEFAULT_FOV)
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* The current default vertical field of view (matches mln::util::DEFAULT_FOV)
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*/
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public static final double DEFAULT_FOV = 36.86989764584402;
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@@ -38,7 +38,7 @@ public class NativeHttpRequest implements HttpResponder {
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// to cancel at the same time the request is getting
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// answered on the OkHTTP thread. We could get rid of
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// this lock by using Runnable when we move Android
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// implementation of mbgl::RunLoop to Looper.
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// implementation of mln::RunLoop to Looper.
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lock.lock();
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nativePtr = 0;
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lock.unlock();
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@@ -1381,10 +1381,10 @@ public class MapView extends FrameLayout implements NativeMapView.ViewCallback {
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/**
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* Called before a shader is compiled.
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*
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* @param id of a shader type enumeration. See `mbgl::shaders::BuiltIn` for a list
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* @param id of a shader type enumeration. See `mln::shaders::BuiltIn` for a list
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* of possible values.
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* @param type of graphics backend the shader is being compiled for. See
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* `mbgl::gfx::Backend::Type` for a list of possible values.
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* `mln::gfx::Backend::Type` for a list of possible values.
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* @param additionalDefines that specify the permutaion of the shader.
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*/
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void onPreCompileShader(int id, int type, String additionalDefines);
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@@ -1400,10 +1400,10 @@ public class MapView extends FrameLayout implements NativeMapView.ViewCallback {
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/**
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* Called after a shader is compiled.
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*
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* @param id of a shader type enumeration. See `mbgl::shaders::BuiltIn` for a list
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* @param id of a shader type enumeration. See `mln::shaders::BuiltIn` for a list
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* of possible values.
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* @param type of graphics backend the shader is being compiled for. See
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* `mbgl::gfx::Backend::Type` for a list of possible values.
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* `mln::gfx::Backend::Type` for a list of possible values.
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* @param additionalDefines that specify the permutation of the shader.
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*/
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void onPostCompileShader(int id, int type, String additionalDefines);
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@@ -1419,10 +1419,10 @@ public class MapView extends FrameLayout implements NativeMapView.ViewCallback {
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/**
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* Called when a shader fails to compile.
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*
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* @param id of a shader type enumeration. See `mbgl::shaders::BuiltIn` for a list
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* @param id of a shader type enumeration. See `mln::shaders::BuiltIn` for a list
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* of possible values.
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* @param type of graphics backend the shader is being compiled for. See
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* `mbgl::gfx::Backend::Type` for a list of possible values.
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* `mln::gfx::Backend::Type` for a list of possible values.
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* @param additionalDefines that specify the permutation of the shader.
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*/
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void onShaderCompileFailed(int id, int type, String additionalDefines);
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