need to figure out how to use modified matrix in drawing prerendered textures
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@@ -14,6 +14,7 @@ void Painter::preparePrerender(RasterBucket &bucket) {
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const GLenum discards[] = {GL_COLOR_ATTACHMENT0};
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glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards);
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#endif
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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glViewport(0, 0, bucket.properties.size, bucket.properties.size);
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@@ -28,7 +29,7 @@ void Painter::finishPrerender(RasterBucket &bucket) {
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void Painter::renderPrerenderedTexture(RasterBucket &bucket) {
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const int buffer = bucket.properties.buffer * 4096.0f;
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// draw the texture on a quad
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useProgram(rasterShader->program);
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rasterShader->setMatrix(matrix);
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