need to figure out how to use modified matrix in drawing prerendered textures
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@@ -68,7 +68,7 @@ void TileParser::parseStyleLayers(std::shared_ptr<StyleLayerGroup> group) {
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if (layer_desc->isBackground()) {
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// background is a special, fake bucket
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continue;
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} else if (layer_desc->layers && layer_desc->type != StyleLayerType::Raster) {
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} else if (layer_desc->layers) {
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// This is a layer group.
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parseStyleLayers(layer_desc->layers);
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}
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