need to figure out how to use modified matrix in drawing prerendered textures
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@@ -705,7 +705,7 @@ void Map::renderLayer(std::shared_ptr<StyleLayer> layer_desc, RenderPass pass) {
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if (!layer_desc->getProperties<SymbolProperties>().isVisible()) return;
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break;
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case StyleLayerType::Raster:
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if (pass == Translucent) return;
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if (pass == Opaque) return;
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if (!layer_desc->getProperties<RasterProperties>().isVisible()) return;
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break;
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default:
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