need to figure out how to use modified matrix in drawing prerendered textures

This commit is contained in:
Lauren Budorick
2014-08-07 17:43:21 -07:00
parent ec7f7de5c4
commit 54ed547f90
5 changed files with 38 additions and 29 deletions

View File

@@ -705,7 +705,7 @@ void Map::renderLayer(std::shared_ptr<StyleLayer> layer_desc, RenderPass pass) {
if (!layer_desc->getProperties<SymbolProperties>().isVisible()) return;
break;
case StyleLayerType::Raster:
if (pass == Translucent) return;
if (pass == Opaque) return;
if (!layer_desc->getProperties<RasterProperties>().isVisible()) return;
break;
default: