[core] Update unit tests for viewport collision.
Add 'GridIndex' unit test.
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@@ -11,7 +11,6 @@
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#include <mbgl/renderer/tile_parameters.hpp>
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#include <mbgl/renderer/buckets/symbol_bucket.hpp>
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#include <mbgl/renderer/query.hpp>
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#include <mbgl/text/collision_tile.hpp>
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#include <mbgl/geometry/feature_index.hpp>
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#include <mbgl/annotation/annotation_manager.hpp>
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#include <mbgl/renderer/image_manager.hpp>
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@@ -71,12 +70,13 @@ TEST(VectorTile, Issue7615) {
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VectorTile tile(OverscaledTileID(0, 0, 0), "source", test.tileParameters, test.tileset);
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style::SymbolLayer symbolLayer("symbol", "source");
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std::vector<SymbolInstance> symbolInstances;
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auto symbolBucket = std::make_shared<SymbolBucket>(
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style::SymbolLayoutProperties::PossiblyEvaluated(),
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std::map<
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std::string,
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std::pair<style::IconPaintProperties::PossiblyEvaluated, style::TextPaintProperties::PossiblyEvaluated>>(),
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16.0f, 1.0f, 0.0f, false, false);
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16.0f, 1.0f, 0.0f, false, false, false, std::move(symbolInstances));
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// Simulate placement of a symbol layer.
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tile.onPlacement(GeometryTile::PlacementResult {
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@@ -84,7 +84,6 @@ TEST(VectorTile, Issue7615) {
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symbolLayer.getID(),
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symbolBucket
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}},
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nullptr,
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{},
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{},
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}, 0);
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