[core] Update unit tests for viewport collision.

Add 'GridIndex' unit test.
This commit is contained in:
Chris Loer
2017-11-09 13:24:43 -08:00
committed by Chris Loer
parent ff58848cfd
commit 54b990eb33
9 changed files with 71 additions and 110 deletions

View File

@@ -11,7 +11,6 @@
#include <mbgl/renderer/tile_parameters.hpp>
#include <mbgl/renderer/buckets/symbol_bucket.hpp>
#include <mbgl/renderer/query.hpp>
#include <mbgl/text/collision_tile.hpp>
#include <mbgl/geometry/feature_index.hpp>
#include <mbgl/annotation/annotation_manager.hpp>
#include <mbgl/renderer/image_manager.hpp>
@@ -71,12 +70,13 @@ TEST(VectorTile, Issue7615) {
VectorTile tile(OverscaledTileID(0, 0, 0), "source", test.tileParameters, test.tileset);
style::SymbolLayer symbolLayer("symbol", "source");
std::vector<SymbolInstance> symbolInstances;
auto symbolBucket = std::make_shared<SymbolBucket>(
style::SymbolLayoutProperties::PossiblyEvaluated(),
std::map<
std::string,
std::pair<style::IconPaintProperties::PossiblyEvaluated, style::TextPaintProperties::PossiblyEvaluated>>(),
16.0f, 1.0f, 0.0f, false, false);
16.0f, 1.0f, 0.0f, false, false, false, std::move(symbolInstances));
// Simulate placement of a symbol layer.
tile.onPlacement(GeometryTile::PlacementResult {
@@ -84,7 +84,6 @@ TEST(VectorTile, Issue7615) {
symbolLayer.getID(),
symbolBucket
}},
nullptr,
{},
{},
}, 0);