optimizations + reorder vertex index

This commit is contained in:
Konstantin Käfer
2014-02-13 14:10:04 +01:00
parent 1a05832a93
commit 54454ed66a
19 changed files with 166 additions and 63 deletions

View File

@@ -25,6 +25,15 @@ PatternShader::PatternShader()
u_pattern_tl = glGetUniformLocation(program, "u_pattern_tl");
u_pattern_br = glGetUniformLocation(program, "u_pattern_br");
u_mix = glGetUniformLocation(program, "u_mix");
// fprintf(stderr, "PatternShader:\n");
// fprintf(stderr, " - u_matrix: %d\n", u_matrix);
// fprintf(stderr, " - u_color: %d\n", u_color);
// fprintf(stderr, " - u_offset: %d\n", u_offset);
// fprintf(stderr, " - u_pattern_size: %d\n", u_pattern_size);
// fprintf(stderr, " - u_pattern_tl: %d\n", u_pattern_tl);
// fprintf(stderr, " - u_pattern_br: %d\n", u_pattern_br);
// fprintf(stderr, " - u_mix: %d\n", u_mix);
}
void PatternShader::bind(char *offset) {