optimizations + reorder vertex index
This commit is contained in:
@@ -25,6 +25,15 @@ PatternShader::PatternShader()
|
||||
u_pattern_tl = glGetUniformLocation(program, "u_pattern_tl");
|
||||
u_pattern_br = glGetUniformLocation(program, "u_pattern_br");
|
||||
u_mix = glGetUniformLocation(program, "u_mix");
|
||||
|
||||
// fprintf(stderr, "PatternShader:\n");
|
||||
// fprintf(stderr, " - u_matrix: %d\n", u_matrix);
|
||||
// fprintf(stderr, " - u_color: %d\n", u_color);
|
||||
// fprintf(stderr, " - u_offset: %d\n", u_offset);
|
||||
// fprintf(stderr, " - u_pattern_size: %d\n", u_pattern_size);
|
||||
// fprintf(stderr, " - u_pattern_tl: %d\n", u_pattern_tl);
|
||||
// fprintf(stderr, " - u_pattern_br: %d\n", u_pattern_br);
|
||||
// fprintf(stderr, " - u_mix: %d\n", u_mix);
|
||||
}
|
||||
|
||||
void PatternShader::bind(char *offset) {
|
||||
|
||||
Reference in New Issue
Block a user