[core] use constexpr string concatenation for uniform/attribute names
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@@ -48,7 +48,7 @@ varying highp float v_linesofar;
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#ifndef HAS_UNIFORM_u_color
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uniform lowp float a_color_t;
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uniform lowp float u_color_t;
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attribute highp vec4 a_color;
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varying highp vec4 color;
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#else
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@@ -57,7 +57,7 @@ uniform highp vec4 u_color;
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#ifndef HAS_UNIFORM_u_blur
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uniform lowp float a_blur_t;
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uniform lowp float u_blur_t;
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attribute lowp vec2 a_blur;
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varying lowp float blur;
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#else
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@@ -66,7 +66,7 @@ uniform lowp float u_blur;
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#ifndef HAS_UNIFORM_u_opacity
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uniform lowp float a_opacity_t;
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uniform lowp float u_opacity_t;
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attribute lowp vec2 a_opacity;
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varying lowp float opacity;
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#else
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@@ -75,7 +75,7 @@ uniform lowp float u_opacity;
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#ifndef HAS_UNIFORM_u_gapwidth
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uniform lowp float a_gapwidth_t;
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uniform lowp float u_gapwidth_t;
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attribute mediump vec2 a_gapwidth;
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#else
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uniform mediump float u_gapwidth;
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@@ -83,7 +83,7 @@ uniform mediump float u_gapwidth;
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#ifndef HAS_UNIFORM_u_offset
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uniform lowp float a_offset_t;
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uniform lowp float u_offset_t;
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attribute lowp vec2 a_offset;
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#else
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uniform lowp float u_offset;
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@@ -91,7 +91,7 @@ uniform lowp float u_offset;
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#ifndef HAS_UNIFORM_u_width
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uniform lowp float a_width_t;
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uniform lowp float u_width_t;
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attribute mediump vec2 a_width;
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#else
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uniform mediump float u_width;
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@@ -101,42 +101,42 @@ uniform mediump float u_width;
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void main() {
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#ifndef HAS_UNIFORM_u_color
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color = unpack_mix_color(a_color, a_color_t);
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color = unpack_mix_color(a_color, u_color_t);
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#else
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highp vec4 color = u_color;
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#endif
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#ifndef HAS_UNIFORM_u_blur
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blur = unpack_mix_vec2(a_blur, a_blur_t);
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blur = unpack_mix_vec2(a_blur, u_blur_t);
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#else
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lowp float blur = u_blur;
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#endif
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#ifndef HAS_UNIFORM_u_opacity
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opacity = unpack_mix_vec2(a_opacity, a_opacity_t);
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opacity = unpack_mix_vec2(a_opacity, u_opacity_t);
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#else
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lowp float opacity = u_opacity;
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#endif
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#ifndef HAS_UNIFORM_u_gapwidth
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mediump float gapwidth = unpack_mix_vec2(a_gapwidth, a_gapwidth_t);
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mediump float gapwidth = unpack_mix_vec2(a_gapwidth, u_gapwidth_t);
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#else
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mediump float gapwidth = u_gapwidth;
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#endif
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#ifndef HAS_UNIFORM_u_offset
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lowp float offset = unpack_mix_vec2(a_offset, a_offset_t);
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lowp float offset = unpack_mix_vec2(a_offset, u_offset_t);
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#else
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lowp float offset = u_offset;
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#endif
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#ifndef HAS_UNIFORM_u_width
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mediump float width = unpack_mix_vec2(a_width, a_width_t);
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mediump float width = unpack_mix_vec2(a_width, u_width_t);
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#else
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mediump float width = u_width;
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#endif
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