[core] use constexpr string concatenation for uniform/attribute names

This commit is contained in:
Konstantin Käfer
2019-03-19 14:02:10 +01:00
parent 0ad2375e10
commit 53ab65d811
27 changed files with 621 additions and 533 deletions

View File

@@ -30,7 +30,7 @@ attribute vec2 a_pos;
#ifndef HAS_UNIFORM_u_color
uniform lowp float a_color_t;
uniform lowp float u_color_t;
attribute highp vec4 a_color;
varying highp vec4 color;
#else
@@ -39,7 +39,7 @@ uniform highp vec4 u_color;
#ifndef HAS_UNIFORM_u_radius
uniform lowp float a_radius_t;
uniform lowp float u_radius_t;
attribute mediump vec2 a_radius;
varying mediump float radius;
#else
@@ -48,7 +48,7 @@ uniform mediump float u_radius;
#ifndef HAS_UNIFORM_u_blur
uniform lowp float a_blur_t;
uniform lowp float u_blur_t;
attribute lowp vec2 a_blur;
varying lowp float blur;
#else
@@ -57,7 +57,7 @@ uniform lowp float u_blur;
#ifndef HAS_UNIFORM_u_opacity
uniform lowp float a_opacity_t;
uniform lowp float u_opacity_t;
attribute lowp vec2 a_opacity;
varying lowp float opacity;
#else
@@ -66,7 +66,7 @@ uniform lowp float u_opacity;
#ifndef HAS_UNIFORM_u_stroke_color
uniform lowp float a_stroke_color_t;
uniform lowp float u_stroke_color_t;
attribute highp vec4 a_stroke_color;
varying highp vec4 stroke_color;
#else
@@ -75,7 +75,7 @@ uniform highp vec4 u_stroke_color;
#ifndef HAS_UNIFORM_u_stroke_width
uniform lowp float a_stroke_width_t;
uniform lowp float u_stroke_width_t;
attribute mediump vec2 a_stroke_width;
varying mediump float stroke_width;
#else
@@ -84,7 +84,7 @@ uniform mediump float u_stroke_width;
#ifndef HAS_UNIFORM_u_stroke_opacity
uniform lowp float a_stroke_opacity_t;
uniform lowp float u_stroke_opacity_t;
attribute lowp vec2 a_stroke_opacity;
varying lowp float stroke_opacity;
#else
@@ -97,49 +97,49 @@ varying vec3 v_data;
void main(void) {
#ifndef HAS_UNIFORM_u_color
color = unpack_mix_color(a_color, a_color_t);
color = unpack_mix_color(a_color, u_color_t);
#else
highp vec4 color = u_color;
#endif
#ifndef HAS_UNIFORM_u_radius
radius = unpack_mix_vec2(a_radius, a_radius_t);
radius = unpack_mix_vec2(a_radius, u_radius_t);
#else
mediump float radius = u_radius;
#endif
#ifndef HAS_UNIFORM_u_blur
blur = unpack_mix_vec2(a_blur, a_blur_t);
blur = unpack_mix_vec2(a_blur, u_blur_t);
#else
lowp float blur = u_blur;
#endif
#ifndef HAS_UNIFORM_u_opacity
opacity = unpack_mix_vec2(a_opacity, a_opacity_t);
opacity = unpack_mix_vec2(a_opacity, u_opacity_t);
#else
lowp float opacity = u_opacity;
#endif
#ifndef HAS_UNIFORM_u_stroke_color
stroke_color = unpack_mix_color(a_stroke_color, a_stroke_color_t);
stroke_color = unpack_mix_color(a_stroke_color, u_stroke_color_t);
#else
highp vec4 stroke_color = u_stroke_color;
#endif
#ifndef HAS_UNIFORM_u_stroke_width
stroke_width = unpack_mix_vec2(a_stroke_width, a_stroke_width_t);
stroke_width = unpack_mix_vec2(a_stroke_width, u_stroke_width_t);
#else
mediump float stroke_width = u_stroke_width;
#endif
#ifndef HAS_UNIFORM_u_stroke_opacity
stroke_opacity = unpack_mix_vec2(a_stroke_opacity, a_stroke_opacity_t);
stroke_opacity = unpack_mix_vec2(a_stroke_opacity, u_stroke_opacity_t);
#else
lowp float stroke_opacity = u_stroke_opacity;
#endif