[core] use constexpr string concatenation for uniform/attribute names
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@@ -30,7 +30,7 @@ attribute vec2 a_pos;
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#ifndef HAS_UNIFORM_u_color
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uniform lowp float a_color_t;
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uniform lowp float u_color_t;
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attribute highp vec4 a_color;
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varying highp vec4 color;
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#else
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@@ -39,7 +39,7 @@ uniform highp vec4 u_color;
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#ifndef HAS_UNIFORM_u_radius
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uniform lowp float a_radius_t;
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uniform lowp float u_radius_t;
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attribute mediump vec2 a_radius;
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varying mediump float radius;
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#else
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@@ -48,7 +48,7 @@ uniform mediump float u_radius;
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#ifndef HAS_UNIFORM_u_blur
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uniform lowp float a_blur_t;
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uniform lowp float u_blur_t;
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attribute lowp vec2 a_blur;
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varying lowp float blur;
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#else
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@@ -57,7 +57,7 @@ uniform lowp float u_blur;
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#ifndef HAS_UNIFORM_u_opacity
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uniform lowp float a_opacity_t;
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uniform lowp float u_opacity_t;
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attribute lowp vec2 a_opacity;
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varying lowp float opacity;
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#else
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@@ -66,7 +66,7 @@ uniform lowp float u_opacity;
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#ifndef HAS_UNIFORM_u_stroke_color
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uniform lowp float a_stroke_color_t;
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uniform lowp float u_stroke_color_t;
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attribute highp vec4 a_stroke_color;
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varying highp vec4 stroke_color;
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#else
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@@ -75,7 +75,7 @@ uniform highp vec4 u_stroke_color;
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#ifndef HAS_UNIFORM_u_stroke_width
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uniform lowp float a_stroke_width_t;
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uniform lowp float u_stroke_width_t;
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attribute mediump vec2 a_stroke_width;
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varying mediump float stroke_width;
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#else
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@@ -84,7 +84,7 @@ uniform mediump float u_stroke_width;
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#ifndef HAS_UNIFORM_u_stroke_opacity
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uniform lowp float a_stroke_opacity_t;
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uniform lowp float u_stroke_opacity_t;
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attribute lowp vec2 a_stroke_opacity;
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varying lowp float stroke_opacity;
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#else
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@@ -97,49 +97,49 @@ varying vec3 v_data;
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void main(void) {
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#ifndef HAS_UNIFORM_u_color
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color = unpack_mix_color(a_color, a_color_t);
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color = unpack_mix_color(a_color, u_color_t);
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#else
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highp vec4 color = u_color;
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#endif
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#ifndef HAS_UNIFORM_u_radius
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radius = unpack_mix_vec2(a_radius, a_radius_t);
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radius = unpack_mix_vec2(a_radius, u_radius_t);
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#else
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mediump float radius = u_radius;
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#endif
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#ifndef HAS_UNIFORM_u_blur
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blur = unpack_mix_vec2(a_blur, a_blur_t);
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blur = unpack_mix_vec2(a_blur, u_blur_t);
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#else
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lowp float blur = u_blur;
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#endif
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#ifndef HAS_UNIFORM_u_opacity
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opacity = unpack_mix_vec2(a_opacity, a_opacity_t);
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opacity = unpack_mix_vec2(a_opacity, u_opacity_t);
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#else
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lowp float opacity = u_opacity;
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#endif
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#ifndef HAS_UNIFORM_u_stroke_color
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stroke_color = unpack_mix_color(a_stroke_color, a_stroke_color_t);
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stroke_color = unpack_mix_color(a_stroke_color, u_stroke_color_t);
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#else
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highp vec4 stroke_color = u_stroke_color;
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#endif
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#ifndef HAS_UNIFORM_u_stroke_width
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stroke_width = unpack_mix_vec2(a_stroke_width, a_stroke_width_t);
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stroke_width = unpack_mix_vec2(a_stroke_width, u_stroke_width_t);
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#else
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mediump float stroke_width = u_stroke_width;
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#endif
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#ifndef HAS_UNIFORM_u_stroke_opacity
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stroke_opacity = unpack_mix_vec2(a_stroke_opacity, a_stroke_opacity_t);
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stroke_opacity = unpack_mix_vec2(a_stroke_opacity, u_stroke_opacity_t);
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#else
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lowp float stroke_opacity = u_stroke_opacity;
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#endif
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