reset depth stencil state for render pass (#3230)
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@@ -42,6 +42,13 @@ public:
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void endEncoding();
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/// Resets the states and bindings of the render pass to deal
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/// with situations where they are changed by calling the
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/// underlying rendering API directly. Currently this happens
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/// when a user changes one of these states or bindings
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/// in a custom layer
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void resetState();
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void addDebugSignpost(const char* name) override;
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void bindVertex(const BufferResource&, std::size_t offset, std::size_t index, std::size_t size = 0);
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