Merge branch 'master' into outdoors-style
Conflicts: bin/style.js include/llmr/map/transform.hpp src/renderer/painter.cpp src/text/placement.cpp
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@@ -171,37 +171,29 @@ void Painter::renderTileLayer(const Tile& tile, const LayerDescription &layer_de
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}
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}
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void Painter::translateLayer(const std::array<float, 2> &translation, const Tile::ID &id, bool reverse) {
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if (translation[0] || translation[1]) {
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const int direction = reverse ? -1 : 1;
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// TODO: Get rid of the 8 (scaling from 4096 to tile size)
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const double factor = direction * ((double)(1 << id.z)) / map.getState().getScale() * (4096.0 / util::tileSize);
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matrix::translate(matrix, matrix, translation[0] * factor, translation[1] * factor, 0);
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}
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}
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mat4 Painter::translatedMatrix(const std::array<float, 2> &translation, const Tile::ID &id, TranslateAnchor anchor) {
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const mat4 &Painter::translatedMatrix(const std::array<float, 2> &translation, const Tile::ID &id, TranslateAnchor anchor) {
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if (translation[0] == 0 && translation[1] == 0) {
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return matrix;
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} else {
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// TODO: Get rid of the 8 (scaling from 4096 to tile size)
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const double factor = ((double)(1 << id.z)) / map.getState().getScale() * (4096.0 / util::tileSize);
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mat4 result;
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if (anchor == TranslateAnchor::Viewport) {
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const double sin_a = sin(-map.getState().getAngle());
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const double cos_a = cos(-map.getState().getAngle());
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matrix::translate(result, matrix,
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const double sin_a = std::sin(-map.getState().getAngle());
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const double cos_a = std::cos(-map.getState().getAngle());
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matrix::translate(vtxMatrix, matrix,
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factor * (translation[0] * cos_a - translation[1] * sin_a),
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factor * (translation[0] * sin_a + translation[1] * cos_a),
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0);
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} else {
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matrix::translate(result, matrix,
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matrix::translate(vtxMatrix, matrix,
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factor * translation[0],
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factor * translation[1],
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0);
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}
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return result;
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return vtxMatrix;
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}
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}
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