[test] Use shared headless display
Prevents some OpenGL implementations from bailing out.
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@@ -26,7 +26,7 @@ public:
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}
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util::RunLoop loop;
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HeadlessBackend backend;
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HeadlessBackend backend { test::sharedDisplay() };
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OffscreenView view { backend.getContext() };
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StubFileSource fileSource;
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ThreadPool threadPool { 4 };
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