[test] Use shared headless display

Prevents some OpenGL implementations from bailing out.
This commit is contained in:
Bruno de Oliveira Abinader
2016-11-10 12:36:53 +02:00
parent 5479b75c9f
commit 50f0f919c3
12 changed files with 37 additions and 20 deletions

View File

@@ -14,14 +14,15 @@
using namespace mbgl;
TEST(API, RenderWithoutCallback) {
auto log = new FixtureLogObserver();
Log::setObserver(std::unique_ptr<Log::Observer>(log));
util::RunLoop loop;
HeadlessBackend backend;
OffscreenView view(backend.getContext(), { 128, 512 });
HeadlessBackend backend { test::sharedDisplay() };
OffscreenView view { backend.getContext(), { 128, 512 } };
StubFileSource fileSource;
ThreadPool threadPool(4);
@@ -45,8 +46,8 @@ TEST(API, RenderWithoutCallback) {
TEST(API, RenderWithoutStyle) {
util::RunLoop loop;
HeadlessBackend backend;
OffscreenView view(backend.getContext(), { 128, 512 });
HeadlessBackend backend { test::sharedDisplay() };
OffscreenView view { backend.getContext(), { 128, 512 } };
StubFileSource fileSource;
ThreadPool threadPool(4);