[test] Use shared headless display
Prevents some OpenGL implementations from bailing out.
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@@ -23,8 +23,8 @@ std::shared_ptr<SpriteImage> namedMarker(const std::string &name) {
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class AnnotationTest {
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public:
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util::RunLoop loop;
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HeadlessBackend backend;
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OffscreenView view{ backend.getContext() };
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HeadlessBackend backend { test::sharedDisplay() };
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OffscreenView view { backend.getContext() };
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StubFileSource fileSource;
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ThreadPool threadPool { 4 };
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Map map { backend, view.size, 1, fileSource, threadPool, MapMode::Still };
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