Hold internal reference to Sprite in SpriteAtlas

This commit is contained in:
John Firebaugh
2014-10-22 14:25:10 -07:00
parent 14829db508
commit 4f7bc80664
6 changed files with 40 additions and 51 deletions

View File

@@ -218,7 +218,7 @@ void Painter::renderBackground(util::ptr<StyleLayer> layer_desc) {
return;
SpriteAtlas &spriteAtlas = *map.getSpriteAtlas();
SpriteAtlasPosition imagePos = spriteAtlas.getPosition(properties.image, *sprite, true);
SpriteAtlasPosition imagePos = spriteAtlas.getPosition(properties.image, true);
float zoomFraction = map.getState().getZoomFraction();
useProgram(patternShader->program);