Revert "Do not hold a reference to the Style at the [Live|Vector]TileData"

This reverts commit 044454417b.
This commit is contained in:
John Firebaugh
2015-06-18 18:23:03 -07:00
parent 424629d7fc
commit 4eff674c1d
7 changed files with 24 additions and 27 deletions

View File

@@ -9,12 +9,12 @@
#include <mbgl/util/pbf.hpp>
#include <mbgl/util/worker.hpp>
#include <mbgl/util/work_request.hpp>
#include <mbgl/style/style.hpp>
using namespace mbgl;
VectorTileData::VectorTileData(const TileID& id_,
const std::vector<util::ptr<StyleLayer>>& layers_,
Worker& workers_,
Style& style_,
GlyphAtlas& glyphAtlas_,
GlyphStore& glyphStore_,
SpriteAtlas& spriteAtlas_,
@@ -23,12 +23,11 @@ VectorTileData::VectorTileData(const TileID& id_,
float angle,
bool collisionDebug)
: TileData(id_, source_),
layers(layers_),
workers(workers_),
glyphAtlas(glyphAtlas_),
glyphStore(glyphStore_),
spriteAtlas(spriteAtlas_),
sprite(sprite_),
style(style_),
collision(std::make_unique<CollisionTile>(id_.z, 4096, source_.tile_size * id.overscaling, angle, collisionDebug)),
lastAngle(angle),
currentAngle(angle) {
@@ -52,7 +51,7 @@ void VectorTileData::parse() {
// is going to be discarded afterwards.
VectorTile vectorTile(pbf((const uint8_t *)data.data(), data.size()));
const VectorTile* vt = &vectorTile;
TileParser parser(*vt, *this, layers, glyphAtlas, glyphStore, spriteAtlas, sprite);
TileParser parser(*vt, *this, style, glyphAtlas, glyphStore, spriteAtlas, sprite);
parser.parse();
if (getState() == State::obsolete) {
@@ -129,14 +128,15 @@ void VectorTileData::redoPlacement(float angle, bool collisionDebug) {
currentCollisionDebug = collisionDebug;
auto callback = std::bind(&VectorTileData::endRedoPlacement, this);
workRequest = workers.send([this, angle, collisionDebug] { workerRedoPlacement(angle, collisionDebug); }, callback);
workRequest = style.workers.send([this, angle, collisionDebug] { workerRedoPlacement(angle, collisionDebug); }, callback);
}
}
void VectorTileData::workerRedoPlacement(float angle, bool collisionDebug) {
collision->reset(angle, 0);
collision->setDebug(collisionDebug);
for (const auto& layer_desc : layers) {
for (const auto& layer_desc : style.layers) {
auto bucket = getBucket(*layer_desc);
if (bucket) {
bucket->placeFeatures();
@@ -145,7 +145,7 @@ void VectorTileData::workerRedoPlacement(float angle, bool collisionDebug) {
}
void VectorTileData::endRedoPlacement() {
for (const auto& layer_desc : layers) {
for (const auto& layer_desc : style.layers) {
auto bucket = getBucket(*layer_desc);
if (bucket) {
bucket->swapRenderData();