From 4e7c97466cdca899973dce929b7e13621e558d4a Mon Sep 17 00:00:00 2001 From: "Thiago Marcos P. Santos" Date: Fri, 8 May 2015 19:21:50 +0300 Subject: [PATCH] Allow reparsing partial tiles when we have new tiles When parsing a tile, we request resources from the network, like sprites and glyphs. In the rare case of the resources arriving before the tile is parsed for the first time, if we don't mark it for being parsed again, it can end up with a tile eternally stuck in the partial state. --- src/mbgl/map/resource_loader.cpp | 6 +++++- src/mbgl/map/resource_loader.hpp | 2 +- src/mbgl/map/source.cpp | 8 ++++---- src/mbgl/map/source.hpp | 4 ++-- 4 files changed, 12 insertions(+), 8 deletions(-) diff --git a/src/mbgl/map/resource_loader.cpp b/src/mbgl/map/resource_loader.cpp index 46b7af9a2..7b5ebd19d 100644 --- a/src/mbgl/map/resource_loader.cpp +++ b/src/mbgl/map/resource_loader.cpp @@ -101,7 +101,11 @@ void ResourceLoader::onSourceLoaded() { emitTileDataChanged(); } -void ResourceLoader::onTileLoaded() { +void ResourceLoader::onTileLoaded(bool isNewTile) { + if (isNewTile) { + shouldReparsePartialTiles_ = true; + } + emitTileDataChanged(); } diff --git a/src/mbgl/map/resource_loader.hpp b/src/mbgl/map/resource_loader.hpp index cf73db5fa..379444135 100644 --- a/src/mbgl/map/resource_loader.hpp +++ b/src/mbgl/map/resource_loader.hpp @@ -65,7 +65,7 @@ public: // Source::Observer implementation. void onSourceLoaded() override; - void onTileLoaded() override; + void onTileLoaded(bool isNewTile) override; // Sprite::Observer implementation. void onSpriteLoaded() override; diff --git a/src/mbgl/map/source.cpp b/src/mbgl/map/source.cpp index 501dde5c2..e40cb0f16 100644 --- a/src/mbgl/map/source.cpp +++ b/src/mbgl/map/source.cpp @@ -232,7 +232,7 @@ void Source::handlePartialTile(const TileID& id, Worker& worker) { return; } - auto callback = std::bind(&Source::emitTileLoaded, this); + auto callback = std::bind(&Source::emitTileLoaded, this, false); data->reparse(worker, callback); } @@ -273,7 +273,7 @@ TileData::State Source::addTile(MapData& data, new_tile.data = cache.get(normalized_id.to_uint64()); } - auto callback = std::bind(&Source::emitTileLoaded, this); + auto callback = std::bind(&Source::emitTileLoaded, this, true); if (!new_tile.data) { // If we don't find working tile data, we're just going to load it. if (info.type == SourceType::Vector) { @@ -520,9 +520,9 @@ void Source::emitSourceLoaded() { } } -void Source::emitTileLoaded() { +void Source::emitTileLoaded(bool isNewTile) { if (observer_) { - observer_->onTileLoaded(); + observer_->onTileLoaded(isNewTile); } } diff --git a/src/mbgl/map/source.hpp b/src/mbgl/map/source.hpp index d5f4f8b5d..fcb1b4183 100644 --- a/src/mbgl/map/source.hpp +++ b/src/mbgl/map/source.hpp @@ -58,7 +58,7 @@ public: virtual ~Observer() = default; virtual void onSourceLoaded() = 0; - virtual void onTileLoaded() = 0; + virtual void onTileLoaded(bool isNewTile) = 0; }; Source(); @@ -97,7 +97,7 @@ public: private: void emitSourceLoaded(); - void emitTileLoaded(); + void emitTileLoaded(bool isNewTile); void handlePartialTile(const TileID &id, Worker &worker); bool findLoadedChildren(const TileID& id, int32_t maxCoveringZoom, std::forward_list& retain);