use source zoom level for tile loading errors

This commit is contained in:
Ansis Brammanis
2015-06-02 10:31:20 -04:00
parent 956ad85d26
commit 4e74867ba9

View File

@@ -68,7 +68,7 @@ void VectorTileData::parse() {
}
} catch (const std::exception& ex) {
std::stringstream message;
message << "Failed to parse [" << int(id.z) << "/" << id.x << "/" << id.y << "]: " << ex.what();
message << "Failed to parse [" << int(id.sourceZ) << "/" << id.x << "/" << id.y << "]: " << ex.what();
setError(message.str());
}
}