use source zoom level for tile loading errors
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@@ -68,7 +68,7 @@ void VectorTileData::parse() {
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}
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} catch (const std::exception& ex) {
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std::stringstream message;
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message << "Failed to parse [" << int(id.z) << "/" << id.x << "/" << id.y << "]: " << ex.what();
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message << "Failed to parse [" << int(id.sourceZ) << "/" << id.x << "/" << id.y << "]: " << ex.what();
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setError(message.str());
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}
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}
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