[android] use native image encoding and decoding

This commit is contained in:
Konstantin Käfer
2017-01-24 15:47:53 +01:00
parent 14d5c336d7
commit 4d35826014
10 changed files with 278 additions and 59 deletions

View File

@@ -0,0 +1,25 @@
#include "bitmap_factory.hpp"
namespace mbgl {
namespace android {
void BitmapFactory::registerNative(jni::JNIEnv& env) {
_class = *jni::Class<BitmapFactory>::Find(env).NewGlobalRef(env).release();
}
jni::Class<BitmapFactory> BitmapFactory::_class;
jni::Object<Bitmap> BitmapFactory::DecodeByteArray(jni::JNIEnv& env,
jni::Array<jni::jbyte> data,
jni::jint offset,
jni::jint length) {
// Images are loaded with ARGB_8888 config, and premultiplied by default, which is exactly
// what we want, so we're not providing a BitmapFactory.Options object.
using Signature = jni::Object<Bitmap>(jni::Array<jni::jbyte>, jni::jint, jni::jint);
auto method = _class.GetStaticMethod<Signature>(env, "decodeByteArray");
return _class.Call(env, method, data, offset, length);
}
} // namespace android
} // namespace mbgl