[core] DEMData: do decode on GPU (port mapbox/mapbox-gl-js#8694)
This is first part of work on porting mapbox/mapbox-gl-js#8694 - in follow up patch(es) it is required to remove CPU side copy using 2d canvas support on all supported platforms, similar to approach taken in gl.js https://github.com/mapbox/mapbox-gl-js/pull/8694/files#diff-34dbe5f7de34dc4b9a8745dcde9bdc37R48 Decoding on CPU removed. Padding is still done in DEMData() but, instead od doing it wwhile decoding, it is using memcpy to pad original values. Rebase to latest mapbox-gl-js master and re-generate shaders. Partly fixes: #15503
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@@ -33,14 +33,6 @@ TEST(DEMData, ConstructorTerrarium) {
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EXPECT_EQ(demdata.getImage()->bytes(), size_t(18*18*4));
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};
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TEST(DEMData, RoundTrip) {
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PremultipliedImage image = fakeImage({16, 16});
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DEMData demdata(image, Tileset::DEMEncoding::Mapbox);
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demdata.set(4, 6, 255);
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EXPECT_EQ(demdata.get(4, 6), 255);
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}
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TEST(DEMData, InitialBackfill) {
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PremultipliedImage image1 = fakeImage({4, 4});
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