[core] DEMData: do decode on GPU (port mapbox/mapbox-gl-js#8694)

This is first part of work on porting mapbox/mapbox-gl-js#8694 - in follow up patch(es) it is required to remove CPU side copy using 2d canvas support on all supported platforms, similar to approach taken in gl.js  https://github.com/mapbox/mapbox-gl-js/pull/8694/files#diff-34dbe5f7de34dc4b9a8745dcde9bdc37R48

Decoding on CPU removed.
Padding is still done in DEMData() but, instead od doing it wwhile decoding, it is using memcpy to pad original values.

Rebase to latest mapbox-gl-js master and re-generate shaders.

Partly fixes: #15503
This commit is contained in:
Aleksandar Stojiljkovic
2019-08-28 15:29:59 +03:00
parent 6ef2710e5c
commit 4ba1270dcc
18 changed files with 523 additions and 528 deletions

View File

@@ -3,36 +3,23 @@
namespace mbgl {
DEMData::DEMData(const PremultipliedImage& _image, Tileset::DEMEncoding encoding):
DEMData::DEMData(const PremultipliedImage& _image, Tileset::DEMEncoding _encoding):
dim(_image.size.height),
// extra two pixels per row for border backfilling on either edge
stride(dim + 2),
encoding(_encoding),
image({ static_cast<uint32_t>(stride), static_cast<uint32_t>(stride) }) {
if (_image.size.height != _image.size.width){
throw std::runtime_error("raster-dem tiles must be square.");
}
auto decodeMapbox = [] (const uint8_t r, const uint8_t g, const uint8_t b){
// https://www.mapbox.com/help/access-elevation-data/#mapbox-terrain-rgb
return (r * 256 * 256 + g * 256 + b)/10 - 10000;
};
auto decodeTerrarium = [] (const uint8_t r, const uint8_t g, const uint8_t b){
// https://aws.amazon.com/public-datasets/terrain/
return ((r * 256 + g + b / 256) - 32768);
};
auto decodeRGB = encoding == Tileset::DEMEncoding::Terrarium ? decodeTerrarium : decodeMapbox;
std::memset(image.data.get(), 0, image.bytes());
auto* dest = reinterpret_cast<uint32_t*>(image.data.get()) + stride + 1;
auto* source = reinterpret_cast<uint32_t*>(_image.data.get());
for (int32_t y = 0; y < dim; y++) {
for (int32_t x = 0; x < dim; x++) {
const int32_t i = y * dim + x;
const int32_t j = i * 4;
set(x, y, decodeRGB(_image.data[j], _image.data[j+1], _image.data[j+2]));
}
memcpy(dest, source, dim * 4);
dest += stride;
source += dim;
}
// in order to avoid flashing seams between tiles, here we are initially populating a 1px border of
@@ -40,25 +27,20 @@ DEMData::DEMData(const PremultipliedImage& _image, Tileset::DEMEncoding encoding
// replaced when the tile's neighboring tiles are loaded and the accurate data can be backfilled using
// DEMData#backfillBorder
auto* data = reinterpret_cast<uint32_t*>(image.data.get());
for (int32_t x = 0; x < dim; x++) {
auto rowOffset = stride * (x + 1);
// left vertical border
set(-1, x, get(0, x));
data[rowOffset] = data[rowOffset + 1];
// right vertical border
set(dim, x, get(dim - 1, x));
//left horizontal border
set(x, -1, get(x, 0));
// right horizontal border
set(x, dim, get(x, dim - 1));
data[rowOffset + dim + 1] = data[rowOffset + dim];
}
// corners
set(-1, -1, get(0, 0));
set(dim, -1, get(dim - 1, 0));
set( -1, dim, get(0, dim - 1));
set(dim, dim, get(dim - 1, dim - 1));
// top horizontal border with corners
memcpy(data, data + stride, stride * 4);
// bottom horizontal border with corners
memcpy(data + (dim + 1) * stride, data + dim * stride, stride * 4);
}
// This function takes the DEMData from a neighboring tile and backfills the edge/corner
@@ -90,11 +72,29 @@ void DEMData::backfillBorder(const DEMData& borderTileData, int8_t dx, int8_t dy
int32_t ox = -dx * dim;
int32_t oy = -dy * dim;
auto* dest = reinterpret_cast<uint32_t*>(image.data.get());
auto* source = reinterpret_cast<uint32_t*>(o.image.data.get());
for (int32_t y = yMin; y < yMax; y++) {
for (int32_t x = xMin; x < xMax; x++) {
set(x, y, o.get(x + ox, y + oy));
dest[idx(x, y)] = source[idx(x + ox, y + oy)];
}
}
}
int32_t DEMData::get(const int32_t x, const int32_t y) const {
const auto& unpack = getUnpackVector();
const uint8_t* value = image.data.get() + idx(x, y) * 4;
return value[0] * unpack[0] + value[1] * unpack[1] + value[2] * unpack[2] - unpack[3];
}
const std::array<float, 4>& DEMData::getUnpackVector() const {
// https://www.mapbox.com/help/access-elevation-data/#mapbox-terrain-rgb
static const std::array<float, 4> unpackMapbox = {{ 6553.6, 25.6, 0.1, 10000.0 }};
// https://aws.amazon.com/public-datasets/terrain/
static const std::array<float, 4> unpackTerrarium = {{ 256.0, 1.0, 1.0 / 256.0, 32768.0 }};
return encoding == Tileset::DEMEncoding::Terrarium ? unpackTerrarium : unpackMapbox;
}
} // namespace mbgl