[core] DEMData: do decode on GPU (port mapbox/mapbox-gl-js#8694)
This is first part of work on porting mapbox/mapbox-gl-js#8694 - in follow up patch(es) it is required to remove CPU side copy using 2d canvas support on all supported platforms, similar to approach taken in gl.js https://github.com/mapbox/mapbox-gl-js/pull/8694/files#diff-34dbe5f7de34dc4b9a8745dcde9bdc37R48 Decoding on CPU removed. Padding is still done in DEMData() but, instead od doing it wwhile decoding, it is using memcpy to pad original values. Rebase to latest mapbox-gl-js master and re-generate shaders. Partly fixes: #15503
This commit is contained in:
@@ -42,6 +42,7 @@
|
||||
"render-tests/debug/collision": "https://github.com/mapbox/mapbox-gl-native/issues/3841",
|
||||
"render-tests/debug/tile": "https://github.com/mapbox/mapbox-gl-native/issues/3841",
|
||||
"render-tests/debug/tile-overscaled": "https://github.com/mapbox/mapbox-gl-native/issues/3841",
|
||||
"render-tests/debug/raster": "https://github.com/mapbox/mapbox-gl-native/issues/15510",
|
||||
"render-tests/extent/1024-circle": "needs investigation",
|
||||
"render-tests/fill-extrusion-pattern/@2x": "https://github.com/mapbox/mapbox-gl-js/issues/3327",
|
||||
"render-tests/fill-extrusion-pattern/function": "https://github.com/mapbox/mapbox-gl-js/issues/3327",
|
||||
|
||||
Reference in New Issue
Block a user