use separate trees for horizontal and curved labels
from e4186926ed38fc1dc232c70098154251a9019669
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@@ -482,6 +482,8 @@ void Map::renderLayers(const std::vector<LayerDescription>& layers, RenderPass p
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} else {
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throw std::runtime_error("unknown render pass");
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}
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glFlush();
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}
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template <typename Styles>
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