[core] Implement CrossFadedDataDrivenProperty to add support for feature expressions in *-pattern properties

This commit is contained in:
Molly Lloyd
2018-06-14 14:35:39 -07:00
committed by Molly Lloyd
parent ec62e32153
commit 4a5dc37245
122 changed files with 3012 additions and 2108 deletions

View File

@@ -14,33 +14,25 @@ FillPatternUniforms::Values
FillPatternUniforms::values(mat4 matrix,
Size framebufferSize,
Size atlasSize,
const ImagePosition& a,
const ImagePosition& b,
const Faded<std::string>& fading,
const CrossfadeParameters& crossfade,
const UnwrappedTileID& tileID,
const TransformState& state)
const TransformState& state,
const float pixelRatio)
{
const auto tileRatio = 1 / tileID.pixelsToTileUnits(1, state.getIntegerZoom());
int32_t tileSizeAtNearestZoom = util::tileSize * state.zoomScale(state.getIntegerZoom() - tileID.canonical.z);
int32_t pixelX = tileSizeAtNearestZoom * (tileID.canonical.x + tileID.wrap * state.zoomScale(tileID.canonical.z));
int32_t pixelY = tileSizeAtNearestZoom * tileID.canonical.y;
return FillPatternUniforms::Values {
uniforms::u_matrix::Value{ matrix },
uniforms::u_world::Value{ framebufferSize },
uniforms::u_texsize::Value{ atlasSize },
uniforms::u_pattern_tl_a::Value{ a.tl() },
uniforms::u_pattern_br_a::Value{ a.br() },
uniforms::u_pattern_tl_b::Value{ b.tl() },
uniforms::u_pattern_br_b::Value{ b.br() },
uniforms::u_pattern_size_a::Value{ a.displaySize() },
uniforms::u_pattern_size_b::Value{ b.displaySize() },
uniforms::u_scale_a::Value{ fading.fromScale },
uniforms::u_scale_b::Value{ fading.toScale },
uniforms::u_mix::Value{ fading.t },
uniforms::u_image::Value{ 0 },
uniforms::u_pixel_coord_upper::Value{ std::array<float, 2> {{ float(pixelX >> 16), float(pixelY >> 16) }} },
uniforms::u_pixel_coord_lower::Value{ std::array<float, 2> {{ float(pixelX & 0xFFFF), float(pixelY & 0xFFFF) }} },
uniforms::u_tile_units_to_pixels::Value{ 1.0f / tileID.pixelsToTileUnits(1.0f, state.getIntegerZoom()) },
uniforms::u_matrix::Value( matrix ),
uniforms::u_world::Value( framebufferSize ),
uniforms::u_texsize::Value( atlasSize ),
uniforms::u_scale::Value({ {pixelRatio, tileRatio, crossfade.fromScale, crossfade.toScale} } ),
uniforms::u_fade::Value( crossfade.t ),
uniforms::u_image::Value( 0 ),
uniforms::u_pixel_coord_upper::Value( std::array<float, 2> {{ float(pixelX >> 16), float(pixelY >> 16) }}),
uniforms::u_pixel_coord_lower::Value( std::array<float, 2> {{ float(pixelX & 0xFFFF), float(pixelY & 0xFFFF) }} )
};
}