[core] Implement CrossFadedDataDrivenProperty to add support for feature expressions in *-pattern properties
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@@ -14,33 +14,25 @@ FillPatternUniforms::Values
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FillPatternUniforms::values(mat4 matrix,
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Size framebufferSize,
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Size atlasSize,
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const ImagePosition& a,
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const ImagePosition& b,
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const Faded<std::string>& fading,
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const CrossfadeParameters& crossfade,
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const UnwrappedTileID& tileID,
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const TransformState& state)
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const TransformState& state,
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const float pixelRatio)
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{
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const auto tileRatio = 1 / tileID.pixelsToTileUnits(1, state.getIntegerZoom());
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int32_t tileSizeAtNearestZoom = util::tileSize * state.zoomScale(state.getIntegerZoom() - tileID.canonical.z);
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int32_t pixelX = tileSizeAtNearestZoom * (tileID.canonical.x + tileID.wrap * state.zoomScale(tileID.canonical.z));
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int32_t pixelY = tileSizeAtNearestZoom * tileID.canonical.y;
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return FillPatternUniforms::Values {
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uniforms::u_matrix::Value{ matrix },
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uniforms::u_world::Value{ framebufferSize },
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uniforms::u_texsize::Value{ atlasSize },
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uniforms::u_pattern_tl_a::Value{ a.tl() },
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uniforms::u_pattern_br_a::Value{ a.br() },
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uniforms::u_pattern_tl_b::Value{ b.tl() },
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uniforms::u_pattern_br_b::Value{ b.br() },
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uniforms::u_pattern_size_a::Value{ a.displaySize() },
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uniforms::u_pattern_size_b::Value{ b.displaySize() },
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uniforms::u_scale_a::Value{ fading.fromScale },
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uniforms::u_scale_b::Value{ fading.toScale },
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uniforms::u_mix::Value{ fading.t },
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uniforms::u_image::Value{ 0 },
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uniforms::u_pixel_coord_upper::Value{ std::array<float, 2> {{ float(pixelX >> 16), float(pixelY >> 16) }} },
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uniforms::u_pixel_coord_lower::Value{ std::array<float, 2> {{ float(pixelX & 0xFFFF), float(pixelY & 0xFFFF) }} },
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uniforms::u_tile_units_to_pixels::Value{ 1.0f / tileID.pixelsToTileUnits(1.0f, state.getIntegerZoom()) },
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uniforms::u_matrix::Value( matrix ),
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uniforms::u_world::Value( framebufferSize ),
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uniforms::u_texsize::Value( atlasSize ),
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uniforms::u_scale::Value({ {pixelRatio, tileRatio, crossfade.fromScale, crossfade.toScale} } ),
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uniforms::u_fade::Value( crossfade.t ),
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uniforms::u_image::Value( 0 ),
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uniforms::u_pixel_coord_upper::Value( std::array<float, 2> {{ float(pixelX >> 16), float(pixelY >> 16) }}),
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uniforms::u_pixel_coord_lower::Value( std::array<float, 2> {{ float(pixelX & 0xFFFF), float(pixelY & 0xFFFF) }} )
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};
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}
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