Changes to the custom Metal layer to allow more flexible rendering (#4446)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: louwers <649392+louwers@users.noreply.github.com> Co-authored-by: Bart Louwers <bart@emeel.net>
This commit is contained in:
@@ -56,6 +56,7 @@ void RenderCustomDrawableLayer::update(gfx::ShaderRegistry& shaders,
|
||||
gfx::Context& context,
|
||||
const TransformState& state,
|
||||
const std::shared_ptr<UpdateParameters>& updateParameters,
|
||||
const PaintParameters&,
|
||||
const RenderTree& renderTree,
|
||||
UniqueChangeRequestVec& changes) {
|
||||
// check if host changed and update
|
||||
|
||||
Reference in New Issue
Block a user