Changes to the custom Metal layer to allow more flexible rendering (#4446)

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This commit is contained in:
Steve Gifford
2026-08-11 15:23:35 -07:00
committed by GitHub
parent d9664ee187
commit 49f80e95f3
41 changed files with 281 additions and 128 deletions

View File

@@ -80,6 +80,7 @@ void RenderPluginLayer::update([[maybe_unused]] gfx::ShaderRegistry& shaderRegis
[[maybe_unused]] gfx::Context& context,
[[maybe_unused]] const TransformState& transformState,
[[maybe_unused]] const std::shared_ptr<UpdateParameters>& updateParameters,
[[maybe_unused]] const PaintParameters& paintParameters,
[[maybe_unused]] const RenderTree& renderTree,
[[maybe_unused]] UniqueChangeRequestVec& changes) {
// create layer group