Changes to the custom Metal layer to allow more flexible rendering (#4446)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: louwers <649392+louwers@users.noreply.github.com> Co-authored-by: Bart Louwers <bart@emeel.net>
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@@ -80,6 +80,7 @@ void RenderPluginLayer::update([[maybe_unused]] gfx::ShaderRegistry& shaderRegis
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[[maybe_unused]] gfx::Context& context,
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[[maybe_unused]] const TransformState& transformState,
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[[maybe_unused]] const std::shared_ptr<UpdateParameters>& updateParameters,
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[[maybe_unused]] const PaintParameters& paintParameters,
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[[maybe_unused]] const RenderTree& renderTree,
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[[maybe_unused]] UniqueChangeRequestVec& changes) {
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// create layer group
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