Upgrade OpenGL backend to ES 3.0 (#995)

Co-authored-by: Tadej Novak <tadej@tano.si>
This commit is contained in:
mwilsnd
2023-04-13 16:24:45 -05:00
committed by GitHub
parent 569791b310
commit 4828cc7a8b
115 changed files with 760 additions and 1159 deletions

View File

@@ -10,18 +10,18 @@
// #define scale 63.0
#define scale 0.015873016
attribute vec2 a_pos_normal;
attribute vec4 a_data;
layout (location = 0) in vec2 a_pos_normal;
layout (location = 1) in vec4 a_data;
uniform mat4 u_matrix;
uniform mediump float u_ratio;
uniform lowp float u_device_pixel_ratio;
uniform vec2 u_units_to_pixels;
varying vec2 v_normal;
varying vec2 v_width2;
varying float v_gamma_scale;
varying highp float v_lineprogress;
out vec2 v_normal;
out vec2 v_width2;
out float v_gamma_scale;
out highp float v_lineprogress;
#pragma mapbox: define lowp float blur
#pragma mapbox: define lowp float opacity