Upgrade OpenGL backend to ES 3.0 (#995)
Co-authored-by: Tadej Novak <tadej@tano.si>
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@@ -10,18 +10,18 @@
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// #define scale 63.0
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#define scale 0.015873016
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attribute vec2 a_pos_normal;
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attribute vec4 a_data;
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layout (location = 0) in vec2 a_pos_normal;
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layout (location = 1) in vec4 a_data;
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uniform mat4 u_matrix;
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uniform mediump float u_ratio;
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uniform lowp float u_device_pixel_ratio;
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uniform vec2 u_units_to_pixels;
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varying vec2 v_normal;
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varying vec2 v_width2;
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varying float v_gamma_scale;
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varying highp float v_lineprogress;
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out vec2 v_normal;
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out vec2 v_width2;
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out float v_gamma_scale;
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out highp float v_lineprogress;
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#pragma mapbox: define lowp float blur
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#pragma mapbox: define lowp float opacity
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