Upgrade OpenGL backend to ES 3.0 (#995)

Co-authored-by: Tadej Novak <tadej@tano.si>
This commit is contained in:
mwilsnd
2023-04-13 16:24:45 -05:00
committed by GitHub
parent 569791b310
commit 4828cc7a8b
115 changed files with 760 additions and 1159 deletions

View File

@@ -1,8 +1,8 @@
uniform lowp float u_device_pixel_ratio;
varying vec2 v_width2;
varying vec2 v_normal;
varying float v_gamma_scale;
in vec2 v_width2;
in vec2 v_normal;
in float v_gamma_scale;
#pragma mapbox: define highp vec4 color
#pragma mapbox: define lowp float blur
@@ -22,9 +22,9 @@ void main() {
float blur2 = (blur + 1.0 / u_device_pixel_ratio) * v_gamma_scale;
float alpha = clamp(min(dist - (v_width2.t - blur2), v_width2.s - dist) / blur2, 0.0, 1.0);
gl_FragColor = color * (alpha * opacity);
fragColor = color * (alpha * opacity);
#ifdef OVERDRAW_INSPECTOR
gl_FragColor = vec4(1.0);
fragColor = vec4(1.0);
#endif
}