Upgrade OpenGL backend to ES 3.0 (#995)
Co-authored-by: Tadej Novak <tadej@tano.si>
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@@ -1,9 +1,9 @@
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attribute vec2 a_pos;
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layout (location = 0) in vec2 a_pos;
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uniform mat4 u_matrix;
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uniform vec2 u_world;
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varying vec2 v_pos;
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out vec2 v_pos;
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#pragma mapbox: define highp vec4 outline_color
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#pragma mapbox: define lowp float opacity
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