Upgrade OpenGL backend to ES 3.0 (#995)
Co-authored-by: Tadej Novak <tadej@tano.si>
This commit is contained in:
@@ -1,5 +1,5 @@
|
||||
attribute vec2 a_pos;
|
||||
varying vec2 v_uv;
|
||||
layout (location = 0) in vec2 a_pos;
|
||||
out vec2 v_uv;
|
||||
|
||||
uniform mat4 u_matrix;
|
||||
uniform float u_overlay_scale;
|
||||
|
||||
Reference in New Issue
Block a user