Upgrade OpenGL backend to ES 3.0 (#995)
Co-authored-by: Tadej Novak <tadej@tano.si>
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@@ -5,9 +5,8 @@ uniform vec2 u_extrude_scale;
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uniform lowp float u_device_pixel_ratio;
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uniform highp float u_camera_to_center_distance;
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attribute vec2 a_pos;
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varying vec3 v_data;
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layout (location = 0) in vec2 a_pos;
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out vec3 v_data;
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#pragma mapbox: define highp vec4 color
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#pragma mapbox: define mediump float radius
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