Upgrade OpenGL backend to ES 3.0 (#995)

Co-authored-by: Tadej Novak <tadej@tano.si>
This commit is contained in:
mwilsnd
2023-04-13 16:24:45 -05:00
committed by GitHub
parent 569791b310
commit 4828cc7a8b
115 changed files with 760 additions and 1159 deletions

View File

@@ -5,9 +5,8 @@ uniform vec2 u_extrude_scale;
uniform lowp float u_device_pixel_ratio;
uniform highp float u_camera_to_center_distance;
attribute vec2 a_pos;
varying vec3 v_data;
layout (location = 0) in vec2 a_pos;
out vec3 v_data;
#pragma mapbox: define highp vec4 color
#pragma mapbox: define mediump float radius