Upgrade OpenGL backend to ES 3.0 (#995)
Co-authored-by: Tadej Novak <tadej@tano.si>
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@@ -7,10 +7,9 @@ uniform float u_scale_a;
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uniform float u_scale_b;
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uniform float u_tile_units_to_pixels;
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attribute vec2 a_pos;
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varying vec2 v_pos_a;
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varying vec2 v_pos_b;
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layout (location = 0) in vec2 a_pos;
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out vec2 v_pos_a;
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out vec2 v_pos_b;
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void main() {
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gl_Position = u_matrix * vec4(a_pos, 0, 1);
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