Upgrade OpenGL backend to ES 3.0 (#995)
Co-authored-by: Tadej Novak <tadej@tano.si>
This commit is contained in:
@@ -1,5 +1,4 @@
|
||||
attribute vec2 a_pos;
|
||||
|
||||
layout (location = 0) in vec2 a_pos;
|
||||
uniform mat4 u_matrix;
|
||||
|
||||
void main() {
|
||||
|
||||
Reference in New Issue
Block a user