[glfw] glfw errors should not be fatal

This commit is contained in:
Jannik
2020-10-12 10:14:50 +02:00
parent 62c6178029
commit 47906f4121

View File

@@ -109,7 +109,6 @@ void addFillExtrusionLayer(mbgl::style::Style &style, bool visible) {
void glfwError(int error, const char *description) {
mbgl::Log::Error(mbgl::Event::OpenGL, "GLFW error (%i): %s", error, description);
assert(false);
}
GLFWView::GLFWView(bool fullscreen_, bool benchmark_, const mbgl::ResourceOptions &options)