feat: add GPU particle time interpolation
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@@ -219,6 +219,27 @@ TEST(Source, RasterArrayFieldIdentityIncludesFixtureAndDataVersion) {
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EXPECT_FALSE(particle::fieldIdentityChanged(east, east));
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}
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TEST(Source, RasterArrayTimeWindowKeepsIndependentCompatibleSnapshots) {
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const auto east = particle::OfflineFixtureParticleAdapter::load("uniform-east", 11);
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const auto north = particle::OfflineFixtureParticleAdapter::load("uniform-north", 12);
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const particle::ParticleFieldTimeWindow window{east, north};
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EXPECT_TRUE(window.isValid());
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EXPECT_NE(window.t0.generation, window.t1.generation);
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EXPECT_TRUE(window.t0.isTimeInterpolationCompatibleWith(window.t1));
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EXPECT_TRUE(particle::fieldIdentityChanged(window.t0, window.t1));
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}
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TEST(Source, RasterArrayTimeWindowRejectsIncompatibleGrid) {
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const auto east = particle::OfflineFixtureParticleAdapter::load("uniform-east", 13);
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auto incompatible = east;
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++incompatible.width;
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const particle::ParticleFieldTimeWindow window{east, incompatible};
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EXPECT_FALSE(east.isTimeInterpolationCompatibleWith(incompatible));
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EXPECT_FALSE(window.isValid());
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}
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TEST(Source, LoadingCorrupt) {
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SourceTest test;
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